﻿using TrueSync;

namespace HEFramework
{
    public class SkillEffectLineProjectileItem : Entity, IAwake<int, TSVector>, IUpdate
    {
        public int ID { get; set; }
        public EntityRef<Entity> A { get; set; }
        public EntityRef<Entity> B { get; set; }
        public TSVector APos { get; set; }
        public TSVector BPos { get; set; }
        public TSVector Dir { get; set; }
    }
}